AMERICAN VR EXER-GAMING

w/ Computer Scientist, Samuel Halperin

American VR Exert-gaming was a 2025-2026 software development, and pedagogical initiative to both create Unity VR development content, and build re-usable software components in Unity.

Opinion

This is me 'waffling' on a variety of disparate topics. All opinions are my own and do not reflect the perspective of employers or clients.

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Unity Game Engine Technical Exegesis

These are less traditional tutorial and more like dev logs of things I've picked up along the way. We used to have a whiteboard at school with the title "how did you do that", where people would share techniques. That's kind of what this is.

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Application Development

As a career evolves, one begins obsessed with what is possible, how we can implement something (or sometimes more to the point 'what we can implement with the tools we know how to use' rather than the other way around) -- but then we hopefully move quickly into, why are we building this, and what attention to the consumer's experience can we bring to bear on the implementation.

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Press and Noteables

For press inquiries reach out at the links at the top of this page.

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© All content copyright Samuel Halperin, 1995–2026.